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What a finished AI video clip actually costs

The price per generation is not the price of a usable clip. How to work out your real cost, and which tool suits which job.

Wessel van Zandvoort · updated 2026-09-23 · 5 min read

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The price on the pricing page is per generation. The price that matters is per usable clip, and those are different numbers because you will generate the same shot several times before one is right. Multiply by your keep rate and the real figure often turns out to be five times what you budgeted.

That is the whole article in one paragraph. The rest is how to work out your own number, and which kind of tool is genuinely for which job.

Why per-generation pricing misleads

Every tool in this category prices per generation, per credit or per second of output. None of them price per clip you actually use, because they cannot — that depends on how fussy you are.

So the arithmetic you need is:

cost per usable clip = cost per generation ÷ keep rate

At a keep rate of one in five, a €1 generation produces a €5 clip. At one in ten, €10. Neither number appears anywhere on a pricing page, and the second one is the difference between a workable budget and a surprise.

What keep rate should you expect?

It depends almost entirely on how specific your requirement is:

What you are asking forRealistic keep rate
Generic b-roll, no specific requirement1 in 2–3
A specific action or camera move1 in 4–6
A consistent character across several shots1 in 5–10
A real product that must look like itselfworse, and often unreachable

The pattern is consistent: the more precisely you specify, the lower the keep rate, and the cost curve is steeper than the quality curve. Going from "a city street at night" to "a city street at night, camera tracking left, neon reflecting in a puddle" can quadruple what you spend to get one shot.

The practical consequence is a planning habit rather than a tool choice. Write your shot list, then mark which shots genuinely need to be specific. Usually it is one or two. Let the rest be generic and your budget survives.

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How do you measure your own keep rate?

Fifteen minutes, once, and it replaces every estimate in this article with your number:

  1. Pick three shots you would actually use — one generic, one specific, one with a character.
  2. Generate each until you get something you would genuinely publish, or until you have tried eight times.
  3. Count the attempts.

Now you have a real keep rate for your kind of work, and you can price a month honestly: shots per month × attempts per shot × cost per generation.

Do this in a free tier before you subscribe to anything. Most tools in this category offer one, and this is exactly what it is for — see which AI tools are actually free for what those tiers really give you.

Which tool is for which job?

The rankings people publish mostly compare these against each other as if they were the same product. They are not.

Consistency across shots. The hard problem: the same character, recognisable, in six shots. Vidu is built around this. If your work is narrative — a series of clips that belong together — it is the capability to test first, and the one with the lowest keep rate if it goes wrong.

A single strong clip. For one hero shot for an ad or a thumbnail sequence, consistency does not matter and raw quality does. Any of the generators can do this, and the relevant number is cost per finished clip at the volume you publish, rather than per generation — so this is what a free tier is for.

Localising footage you already have. A different job entirely: existing video, another language, matched lips. Wizstar is in this space. Test it on one real product before applying it to a catalogue — translation and lip sync both fail in ways that are obvious to a native speaker and invisible to you.

Bulk generation across models. WaveSpeedAI and BytePlus give you model access priced per run rather than per month. This wins when you are generating a lot, or testing several models against the same prompt. It loses while a subscription still covers your volume.

There is a side-by-side of the first three in which AI video tool.

What these tools are still bad at

Worth being plain about, because it sets expectations that save money:

That last one is the useful rule. AI video is strong as movement behind something else — a background, a transition, an establishing shot under a voiceover. It is weak as the thing being looked at.

What a realistic month costs

For someone publishing weekly, the honest shape is usually:

LineTypical
Video generationthe variable line — your keep rate decides it
Voice (ElevenLabs)free tier, then ~$5–22/mo
Editing (CapCut)free, Pro ~€10/mo
Editing without a subscription (Movavi)from ~$19.95/mo, or buy a licence
Captions (Descript or Notta)free tier, then paid

Everything except the first line is predictable. The first line is the one that ruins budgets, and it is entirely determined by a number you can measure in fifteen minutes and almost nobody does.

The rest of the monthly picture is in what AI tools actually cost per month.

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Tools in this piece

ToolWhat it doesPrice
ViduTurns text, images or references into video, holding characters steady across shots.Free tier, then paid
WizstarTurns product links and images into video, with translation and lip sync.From ~$16/mo (yearly)
WaveSpeedAIFast inference for image and video models, priced per run.Per use, from ~$0.005/image
V2FunText or images into high-quality 3D models in minutes.Free tier, then ~¥89/mo
CapCutFast shorts and vertical editing, with captions.Free, Pro ~€10/mo
MovaviDesktop video and photo editing, sold as software rather than a cloud subscription.From ~$19.95/mo
ElevenLabsVoice generation and voice-overs that do not sound like a robot.Free tier, then ~$5–22/mo
DescriptEdit video by editing the transcript.Free tier, then ~$15–30/mo
CanvaThumbnails, covers and anything that has to look good quickly.Free tier

Every tool has its own page with the price, who should skip it and what to check before paying. Some links are affiliate links.

Questions people ask

How much does an AI video clip cost?

Not what the pricing page says, because the advertised figure is per generation and a usable clip takes several attempts. Multiply the per-generation cost by your keep rate: at one usable clip in five, a generation that costs a euro makes the finished clip five euros.

What is a realistic keep rate for AI video?

For a generic shot with no specific requirements, often one in two or three. For a specific shot — a named action, a consistent character, a particular camera move — one in five to one in ten is common, and it gets worse the more precisely you specify.

Are AI video generators good enough for client work?

For b-roll, abstract backgrounds and establishing shots, generally yes. For anything where a person speaks, where a product must look exactly like the product, or where continuity across shots matters, expect significant rework and price accordingly.

Which AI video tool should you use?

It depends on the job rather than on quality rankings. Character consistency across shots, single hero clips, localising existing footage into other languages, and raw model access for bulk generation are four different problems, and the tools that lead one are rarely the ones that lead another.

Is a subscription or pay-per-run cheaper for AI video?

Subscriptions win while you publish regularly and stay inside the allowance. Pay-per-run wins for bursts and for testing several models. The switch point is your monthly volume, so work that out before choosing, not after.

Who wrote this. I build software with AI agents, publish video about it, and sell eight playbooks on making money with these tools. Everything here comes from work I have actually done or from the worked examples in those books — and I say which one it is.

Some links are affiliate links: if you sign up through one I may earn a commission, at no extra cost to you. It never decides what is on the list or how it is ranked. Figures here come from the worked examples in the playbooks and from current market rates — they are arithmetic, not a promise.

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